I struggled to read Sky Acton’s
“Logged on to Love” for a number of reasons. I know we’re not supposed to talk
about grammar on our blog, but the common misuse of ‘to’ and ‘your’ and the
constant tense change, sometimes multiple times within the same sentence, was
very distracting. There was also the assumed understanding of the apparent
role-playing game and all the workings of a chat room; none of it was explained
to someone, like me, who has never experienced it firsthand. I think the key
problem, which I’ve seen in many papers, was too much self-placement in a story
that wasn’t outspokenly autobiographical or a memoir. When someone places
themselves in a story, they are very prone to leaving many details out because
they seem blatantly obvious, but they forget that to the reader everything is
new.
As for the story arch, technically
it was there, but it was so packaged and foreseeable that it hardly kept my
attention. The chat room love idea is a good start, but nothing really
happened. He didn’t contact her, she became sad, then he contacted her and she
was happy again. If it’s going to be about a game and a chat room, I would have
liked to have seen the game be a part of the story. Maybe his character
attacked her characters village and she hated him in real life for it until he
proved his love by showing her that he was somehow protecting her by attacking
her village. Acton could have showed the reader how the game life transferred
into her real life by showing awkward conversations with real people then
popularity and success in the game. Or Acton could have shown the main
character in a room filled with people and things happening with the main
character completely unaware of it.
I know it was a rough draft but I
would have liked to have seen more effort put into it.
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